![]() There have been a few subtler changes as well. Plus, Ruin now supports full-female Lith! There might be a reason for that. ![]() Glad I've got that loading screen! Anyway, the new visual improvement should make all of the game's art look TONS better, and the general UI as well. In the future I'll be working on ways to trim that down! But for now, it should be small enough to get around in the usual ways, for the most part. Now, the second thing you might notice, especially if you're an art enthusiast, is that the game has once again received an overall improvement to the art! This, combined with the latest art asset added to the game (only one this time, on account of it being so crazy awesome) and the new sounds have kinda sorta tripled the file size, though. The sound can be muted with a button on the left, or you can change the volume by going to the Options menu. Not entirely by coincidence, the game also puts a limiter on pressing keys too rapidly now, and a few small changes have rippled off of that. That's the main progress in the plot with this update! The first thing you might notice, though, is that the game now has sound! I'm experimenting with having a keypress sound, and it's just a little bit dynamic. Along with that, the Wooden Door has a new scene for those who like to question their existence, as well as a handful of small accommodating scenes to help you figure out how to progress. This means that the Black Collar Stone Door's second branch for Chapter Three is the only part waiting to be completed! Each ending has its own achievement, as usual. Two new endings have been added, which cap off the Pink Collar version of the Stone Door. Lots of new little things in this version, some you may notice more quickly than others! But first off, the big things. it is already set up with a threshold in mind, if you unlock the black collar but start acting too nice you cant summon it until cruel again, but it seems the player only has access to one at a time.If you haven't played the new version, click Play The Game! on the tabs above!Įver been tempted to join my Patreon? Check out the poll here, I'm trying to choose my stretch goals! i unlocked the pink collar, didnt apply it, unlocked the black collar, then was unable to summon the pink collar by spamming nice again. i did encounter an interesting "bug" though. Pink results in different stories than black. i also figured out that the only "choice" that matters prior to the doors is which collar. it does seem to fix a good chunk of my problems with the stone door endings by giving you far more interaction, but i cant fully comment on it until i eventually work up the energy to finish exploring it. the endings are very draining, especially for players who want to see everything and end up reloading from one just to go into another.Įdit: found the third door by only going through the stone one alone. ![]() regardless of how much you enjoy the story being told, your mind starts to wander and you start re-reading lines over and over. i dont mind a long text box to describe an ending, but giving us 4+ to read through. ![]() if the player has a set goal in mind, the doors also require a lot of commitment with very little indication of which options go where. prior to it, you have plenty of interaction, but after it, it dissolves into a novel of an ending, with minimal interactions each with more impact. I do enjoy the game, but i am not a huge fan of the gameplay shift once the doors appear. unless it is a CONSISTENT oversight, but. there are 2 conversations going on, and the hidden one is hard to read due to being unsure how the main text interacts with it. then again, i think i am starting to understand. ![]() Ok, the endings are practically indecipherable with the hidden text, and spending your time deciphering an ending removes a lot of the payoff. ![]()
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